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Crash Bandicoot Warped Download | GameFabrique



 

Keep owning! Nate, for putting up with everyone's constant bitching about Crash 2 never getting published. I was never worried about it not getting done. Also for the usual processing and whatnot of Crash 3. The Verifiers, whoever they are, thank you. I wasn't worried about needing verifiers after seeing how popular the Crash 2 run was, but you're appreciated regardless. If you slide jump and spin attack all simultaneously, it results in doing a jump higher than what Naughty Dog thought.

The reason it's so useful is because there are many obstacles that can be skipped by doing this because they made them just long enough to be out of range with slide jumping, thus, flirting with your ability to jump; so I dubbed them "flirt gaps.

A key example is the 2nd boss, defeated in less than 30 seconds when it's supposed to take at least a minute longer. Here's the situation, this game has no "overall" in-game timer. So the game must be timed manually.

It would seem logical to manually time everything except the time trails, but getting a lower time in the trails takes more "real" time, so it goes against the timing purposes of manual timing. To keep things universal, I manually time everything in the run, which means, in trails, run in a straight path, do as little as possible, and ignore the timer because any time I pause it, I don't count it.

This hardly affects vehicle-based level time trails, but for Crash's levels it does. Q: In the forums you promised us all platinum relics! A: The real time versus trail time argument I mentioned previously covers why in almost all of Crash's levels I have to settle for gold. During Level 3, I do stop in about 4 spots, but that's because the collision detection isn't too great when you run in those areas. During Level 3's Relic, I wasn't planning on glitching through the wall like that.

It doesn't slow me down at all, but it does make me skip 2 boxes and loss the platinum relic, which isn't required to begin with I wanted it to show off. Towards the end of the same trail, I jump atop a false ground near the ceiling of the final platform, this results in Tiger jumping further than usual, closer to the warp, and is faster.

Another side effect of this is the timer triggers to stop whenever Tiger lands on the same ground as the warp, so it stops later, another factor into the "crappy" time of I hate how I missed a box so early in Level 5, but the fact that everything else went perfect.

I decided to settle with it and hate myself. Aside from that, Level 1 goes fine. In levels involving the Triceratops, it will always destroy every box you skip, except checkpoint boxes. I save time, not a lot at all, by not needing to spin attack while walking. I miss the 2nd checkpoint box Ugh, what a bad taste that leaves in my mouth! I was debating to try to include taking the shortcut of swimming past the 2nd electro-circular thingy in Level 2, especially since it's so risky for so late in the segment.

I wanted a great speedrun, so I decided to include it in both the first trip, and the trail. Level 8's first trip doesn't quite go perfect, as it's notable after the first zapper I hit the edge, but it's close enough. What's freaky about the trail run is how I get the same exact trail time that I did in the previous segment attempt In Level 10's trail, I could get a better time of at least 0.

I achieve the invincibility mask 5 times total in this segment. Doing Level 7's bonus level is particularly tricky. Doing it fast is very hard, the last 4 boxes require some precision, and exiting off of the 3 boxes in the air without getting hit by the TNT box is easier said than done. I learned through dozens of failed attempts to just wait for the swordsman to turn around as there's no way to get past him going at you without losing a mask.

While achieving invincibility mask, you'll notice I keep stepping atop the boxes while the apples come to me off-screen, I do that to show off and hopefully give a feel of me going fast. I made a slight mess-up during the final oil spill area. Level 6 is the definition of mask raping. Typically, as I exit to the bonus level, the dumbass frog would own itself and hit the nitro box, it's a miracle that he didn't do it this time. Boss 02, what a n00b.

I hate Level 14, and I hate the bastard who designed Level There were so many times I wanted to say fuck it and settle for a Gold Relic on Level 14, but thankfully I didn't. There were so many failed attempts where I'd finally get platinum on the Relic for Level 14, only to have 1 of the 17 bajillion possible things possible go wrong on Level 31's Box Gem. There were times I wanted to cut both levels to their own segment. Know that I hate this segment with a passion, and that I was stuck on it for quite some time.

Notable, Level 31 has got to have the easiest Platinum Relic of all the levels. You can skip numerous time boxes and still get Platinum. The better times you see on the 1st and 2nd rank are times I get when I actually try to hit all the time boxes.

Maybe because there's not a lot of time-saving shortcuts that are possible in the Crash platforming levels, but there's not much to be able to do other than complete the levels. I knew that getting all the gems in Level 20 in one trip was certainly do-able, but I also realized it was going to be a total bitch.

So, I chose to make it the first level in the segment. In Level 19, I learned the hard way that no matter how fast you go, after death-warping back to the checkpoint, there's no way to make it past the door without running shoes. Also notable, this is the only segment where I hybrid a vehicle and platforming level in the same segment.

I chose to do Level 17 because Segment 8 is a total bitch, and doing this easy part here was going to make the next segment that much easier though it still is hard as hell. It's the only reason the publish date of this run touches I pretty much cover everything I care to mention about this run in the final paragraph of the introductory comments. But that was probably proving too stressful to do and shortened it to two. In Level 23, you'll notice I try to include the cannon in getting far away boxes faster.

In Level 25, I originally planned to get the box gem from the colored gem path, but I forgot that I didn't have the yellow gem yet and had to put that on hold until the final segment. Typically, in my segment routing, I place the hardest levels in the beginning so I fail in the beginning of segment attempts to save time. I shuffled the level order for this segment around for a bit. At first I was having trouble doing Level 21, so I placed it in the beginning.

Then it became Level 23 that was the problem. Oh, and for some reason I thought getting hit while having a mask would kill the final target enemy, what a dumb assumption to make at the end of a segment. Hence the sarcasm, I hate them, all of them. In Level 22, it's almost unfair how in the double ramp part, if you go too fast, the collision detection fails, and you "miss" the second box. You have to slow down to hit it, and even then it's still not guaranteed. And if a level is not fun to play, then to speedrun it would be taking the boredom multiplied by infinity squared.

Also, I'm considering writing to Naughty Dog one of these days and tell them about their bosses and how easy they are to bea Getting platinum relics had best been worth it!

I was stuck on this segment for 3 days. What a blast! Obviously, I get a Gold Relic on Level 16 because it's faster in real time to skip the four 1 second time boxes in the beginning. I got stuck on the walls, walking on them too much and prevented me from getting a Platinum relic on Level For Level 11's and 6's Relic, it's faster in real time to skip the time boxes for a Gold Relic. I say that because you'll see a fully-equiped Crash run through Level 9's very basic bonus level.

I skip the 2nd mask to abuse it in the other half of Level 9. That level's box gem proved to be very hard, memorizing the times of each hidden spear in the ground on the purple gem path was very hard. Level 7's relic is the only one where you'll see me affect level conditions before hitting the timer. Common logic should explain why I did what I did in the beginning. I also skip numerous things to save real time for the Gold Relic.

Crash Bandicoot 3 Video. Operating system: Windows 98 or higher Graphics: DirectX9-compatible graphics card non-integrated recommended Sound: DirectX-compatible sound card non-integrated recommended. Share this article :. Share to Twitter Share to Facebook. Labels: Games. Powered by Blogger.

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Download Crash Bandicoot: On the Run! on PC with MEmu - Crash Bandicoot™ N. Sane Trilogy Stormy Ascent Level



 

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